HELSINKI
(Reuters) - Angry Birds-maker Rovio Entertainment will
be hoping to prove it's no one-hit wonder when it launches Bad Piggies on
Thursday, just as players seem to be tiring of the game they've been addicted
to for the past three years.
The new game
will feature pigs which strike back at the birds who attacked them with
slingshots inAngry Birds.
A hit on app
stores would give the Finnish company a boost as it looks to a possible stock
market flotation next year. Some analysts put its market value at between $6
billion and $9 billion, nearly on a par with another top Finnish tech name,
phone maker Nokia Oyj.
Rovio was
founded in 2003 and became a global phenomenon after it launched Angry Birds
for Apple Inc's iPhone in late 2009.
The highly-addictive
game helped Rovio's sales jump 10-fold to $100 million last year, a fraction of
the 38.7 billion euros ($50.2 billion) which Nokia chalked up.
It has
remained at the top of gaming charts, with more than a billion downloads, and
had 200 million monthly users at the end of 2011. That compares for instance
with the 240 million attracted by offerings from U.S-based Zynga Inc, such as
the Facebook-based Farmville.
But there
are signs Rovio is losing its momentum.
Amazing
Alex, the first non-Angry Birds game
in more than two years from Rovio, hit No. 1 on download charts in July but has
since slumped to outside the top 50, while Angry Birds Space has
dropped fast from the top-grossing lists.
"Rovio
needs a big hit right now. Over the past two months, Rovio's revenue-generation
ability has suddenly slipped badly," said analyst Tero Kuittinen from
Finnish mobile analytics firm Alekstra.
BRAND POWER
In Bad
Piggies, instead of shooting with a slingshot, players build vehicles that help
the characters get the birds' eggs.
The company
said it was hoping the new game would breathe additional life into its brand.
"We see
Bad Piggies as a long-term brand-building exercise. In three years from now we
want to see Angry Birds and Bad Piggies as strong vibrant brands out
there," Petri Jarvilehto, head of gaming at Rovio, told Reuters in an
interview.
Rovio is
also expanding into merchandising, modelling its long-term strategy on Walt
Disney Co by selling a range of stuffed animals and other toys, as well as
branded playground equipment which then bolster branding for its games.
If
successful, the company says it could go public as soon as next year, offering
a possible payday to its backers. Last year, Rovio raised $42 million from
venture capital firms including Accel Partners, which previously backed
Facebook and Baidu, and Skype founder Niklas Zennstroem's venture capital firm,
Atomico Ventures.
Last year
some 30 percent of turnover came from items other than games, but it is the
group's on-screen inventiveness which is the crucial factor in its prospects.
"Rovio
needs to re-establish its reputation for creating hits with legs (staying
power)," Kuittinen said.
"There
is no doubt that the pig game will hit number 1 at launch. But it has to stay
in top ten for half a year to erase the doubts that the fast fade of Amazing
Alex has created."
(Editing by
David Holmes)
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